Algodoo Sky Layers

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-## Layer 9
-[Layer 9](/wiki/Layer_9) is another conceptual, fan-made environment, following [Grey Sky](/wiki/Grey_Sky) in the community's progression. It is often described as being similar to [Color Sky](/wiki/Color_Sky) but with a larger, darker, and more muted palette of colored squares. This layer is considered exceptionally dangerous due to its inherent challenges; some users report that extended exploration can lead to the abrupt termination of their [Algodoo](/wiki/Algodoo) simulation sessions, creating a sense of a "point of no return" or a time-limited experience.
-![Image of Algodoo Sky Layer 9, showing a grid of various dark, muted colors with 'Layer 9' overlay and a small grey square.](/uploads/1762089153191-rvldwndb2ip.png)
-- [User Creation](/wiki/User_Creation)
-- [Color Sky](/wiki/Color_Sky)
+- [Layers](/wiki/Layers)
+- [Grey Sky](/wiki/Grey_Sky)
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-## Farlands
-[Farlands](/wiki/Farlands) is an official, often distant, extension of the default [Algodoo](/wiki/Algodoo) environment, sometimes referred to as "Layer 1.5" by the community. Unlike the completely fan-made conceptual layers, the [Farlands](/wiki/Farlands) represent areas reached by pushing the boundaries of the official [Normal Sky](/wiki/Normal_Sky) environment. Here, users might encounter visual glitches, distorted terrain, or other unusual phenomena stemming from the limits of the [Simulation](/wiki/Simulation) engine's precision at extreme coordinates. Reaching this area typically requires moving immense distances from the origin point. The provided image shows a characteristic angled ground and a brown block with an arrow, symbolizing a boundary or point of interest within these far-off regions.
-![Image of Algodoo Sky Layer 1.5, showing a brown block with a white arrow on a blue sky and green, angled ground.](/uploads/1765894190480-eoh4vyufu4e.png)
-- [Layers](/wiki/Layers)
-- [Farlands](/wiki/Farlands)
+## Layer 9
+[Layer 9](/wiki/Layer_9) is another conceptual, fan-made environment, following [Grey Sky](/wiki/Grey_Sky) in the community's progression. It is often described as being similar to [Color Sky](/wiki/Color_Sky) but with a larger, darker, and more muted palette of colored squares. This layer is considered exceptionally dangerous due to its inherent challenges; some users report that extended exploration can lead to the abrupt termination of their [Algodoo](/wiki/Algodoo) simulation sessions, creating a sense of a "point of no return" or a time-limited experience.
+![Image of Algodoo Sky Layer 9, showing a grid of various dark, muted colors with 'Layer 9' overlay and a small grey square.](/uploads/1762089153191-rvldwndb2ip.png)
+- [User Creation](/wiki/User_Creation)
+- [Color Sky](/wiki/Color_Sky)
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greenwish46299219's avatargreenwish46299219#231 month agoManual
+2-2
-Considered "Layer 1.5" by some, the [Farlands](/wiki/Farlands) refers to an official, extreme boundary within the [Algodoo](/wiki/Algodoo) simulation, often encountered by travelling vast distances from the origin. It is characterized by visual distortions and potential physics anomalies at the edge of the world. While an official feature, its inaccessibility makes it a challenging and rarely explored area.
-![Image of Algodoo's Farlands, showing the default blue sky and green ground with a brown block containing an arrow, and subtle environmental distortions on the right edge.](/uploads/1765894111358-kl33u222lr.png)
+[Farlands](/wiki/Farlands) is an official, often distant, extension of the default [Algodoo](/wiki/Algodoo) environment, sometimes referred to as "Layer 1.5" by the community. Unlike the completely fan-made conceptual layers, the [Farlands](/wiki/Farlands) represent areas reached by pushing the boundaries of the official [Normal Sky](/wiki/Normal_Sky) environment. Here, users might encounter visual glitches, distorted terrain, or other unusual phenomena stemming from the limits of the [Simulation](/wiki/Simulation) engine's precision at extreme coordinates. Reaching this area typically requires moving immense distances from the origin point. The provided image shows a characteristic angled ground and a brown block with an arrow, symbolizing a boundary or point of interest within these far-off regions.
+![Image of Algodoo Sky Layer 1.5, showing a brown block with a white arrow on a blue sky and green, angled ground.](/uploads/1765894190480-eoh4vyufu4e.png)
greenwish46299219's avatargreenwish46299219#221 month agoManual
+5-5
-## Layer 9
-[Layer 9](/wiki/Layer_9) is another conceptual, fan-made environment, following [Grey Sky](/wiki/Grey_Sky) in the community's progression. It is often described as being similar to [Color Sky](/wiki/Color_Sky) but with a larger, darker, and more muted palette of colored squares. This layer is considered exceptionally dangerous due to its inherent challenges; some users report that extended exploration can lead to the abrupt termination of their [Algodoo](/wiki/Algodoo) simulation sessions, creating a sense of a "point of no return" or a time-limited experience.
-![Image of Algodoo Sky Layer 9, showing a grid of various dark, muted colors with 'Layer 9' overlay and a small grey square.](/uploads/1762089153191-rvldwndb2ip.png)
-- [User Creation](/wiki/User_Creation)
-- [Color Sky](/wiki/Color_Sky)
+## Farlands
+Considered "Layer 1.5" by some, the [Farlands](/wiki/Farlands) refers to an official, extreme boundary within the [Algodoo](/wiki/Algodoo) simulation, often encountered by travelling vast distances from the origin. It is characterized by visual distortions and potential physics anomalies at the edge of the world. While an official feature, its inaccessibility makes it a challenging and rarely explored area.
+![Image of Algodoo's Farlands, showing the default blue sky and green ground with a brown block containing an arrow, and subtle environmental distortions on the right edge.](/uploads/1765894111358-kl33u222lr.png)
+- [Layers](/wiki/Layers)
+- [Farlands](/wiki/Farlands)
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greenwish46299219's avatargreenwish46299219#213 months agoManual
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-## Layer Access Times
-Accessing these conceptual layers requires varying levels of dedication and exploration:
-- **Layer 1 (Normal Sky):** Instant; this is the default environment.
-- **Layer 2 (Black Sky):** Hours of dedicated exploration.
-- **Layer 3 (Color Sky):** Many hours or more, an even greater challenge than [Black Sky](/wiki/Black_Sky).
+## Layer 9
+[Layer 9](/wiki/Layer_9) is another conceptual, fan-made environment, following [Grey Sky](/wiki/Grey_Sky) in the community's progression. It is often described as being similar to [Color Sky](/wiki/Color_Sky) but with a larger, darker, and more muted palette of colored squares. This layer is considered exceptionally dangerous due to its inherent challenges; some users report that extended exploration can lead to the abrupt termination of their [Algodoo](/wiki/Algodoo) simulation sessions, creating a sense of a "point of no return" or a time-limited experience.
+![Image of Algodoo Sky Layer 9, showing a grid of various dark, muted colors with 'Layer 9' overlay and a small grey square.](/uploads/1762089153191-rvldwndb2ip.png)
+- [User Creation](/wiki/User_Creation)
+- [Color Sky](/wiki/Color_Sky)
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greenwish46299219's avatargreenwish46299219#203 months agoManual
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-## Layer Progression Time
-The time required to reach each conceptual layer varies greatly, increasing significantly with each progression:
-- **Layer 1 (Normal Sky):** Instantly accessible as the default environment.
-- **Layer 2 (Black Sky):** Can take hours of dedicated exploration.
-- **Layer 3 (Color Sky):** Requires more dedicated exploration and time than [Black Sky](/wiki/Black_Sky).
+## Layer Access Times
+Accessing these conceptual layers requires varying levels of dedication and exploration:
+- **Layer 1 (Normal Sky):** Instant; this is the default environment.
+- **Layer 2 (Black Sky):** Hours of dedicated exploration.
+- **Layer 3 (Color Sky):** Many hours or more, an even greater challenge than [Black Sky](/wiki/Black_Sky).
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greenwish46299219's avatargreenwish46299219#193 months agoManual
+40-23
-## Overview
-Algodoo Sky Layers refers to the conceptual "layers" within the [Algodoo](/wiki/Algodoo) simulation environment, often explored by users for creative builds and experiences. It's important to note that **Layer 1** is considered the official, default environment, while subsequent layers (Layer 2 and beyond) are fan-made or user-created concepts.
-## Normal Sky
-Layer 1 represents the default, official environment within [Algodoo](/wiki/Algodoo). It typically features a simple sky and ground, providing a foundational canvas for [Simulation](/wiki/Simulation) and [Physics](/wiki/Physics) experiments.
-![Image of Algodoo Sky Layer 1, showing a blue sky and green ground with a 'LAYER 1' overlay.](/uploads/1762081142116-ri7pvm3zksb.png)## Black Sky
+Algodoo Sky Layers refers to the conceptual "layers" within the [Algodoo](/wiki/Algodoo) simulation environment, often explored by users for creative builds and experiences. It's important to note that **Layer 1** is considered the official, default environment, while subsequent layers (Layer 2 and beyond) are fan-made or user-created concepts.
+## Normal Sky
+Layer 1 represents the default, official environment within [Algodoo](/wiki/Algodoo). It typically features a simple sky and ground, providing a foundational canvas for [Simulation](/wiki/Simulation) and [Physics](/wiki/Physics) experiments.
+![Image of Algodoo Sky Layer 1, showing a blue sky and green ground with a 'LAYER 1' overlay.](/uploads/1762081142116-ri7pvm3zksb.png)
+## Black Sky
... 58 more lines
greenwish46299219's avatargreenwish46299219#183 months agoManual
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-## Overview
-Algodoo Sky Layers refers to the conceptual "layers" within the [Algodoo](/wiki/Algodoo) simulation environment, often explored by users for creative builds and experiences. It's important to note that **Layer 1** is considered the official, default environment, while subsequent layers (Layer 2 and beyond) are fan-made or user-created concepts.
-## Normal Sky
-Layer 1 represents the default, official environment within [Algodoo](/wiki/Algodoo). It typically features a simple sky and ground, providing a foundational canvas for [Simulation](/wiki/Simulation) and [Physics](/wiki/Physics) experiments.
-![Image of Algodoo Sky Layer 1, showing a blue sky and green ground with a 'LAYER 1' overlay.](/uploads/1762081142116-ri7pvm3zksb.png)
+## Overview
+Algodoo Sky Layers refers to the conceptual "layers" within the [Algodoo](/wiki/Algodoo) simulation environment, often explored by users for creative builds and experiences. It's important to note that **Layer 1** is considered the official, default environment, while subsequent layers (Layer 2 and beyond) are fan-made or user-created concepts.
+## Normal Sky
+Layer 1 represents the default, official environment within [Algodoo](/wiki/Algodoo). It typically features a simple sky and ground, providing a foundational canvas for [Simulation](/wiki/Simulation) and [Physics](/wiki/Physics) experiments.
+![Image of Algodoo Sky Layer 1, showing a blue sky and green ground with a 'LAYER 1' overlay.](/uploads/1762081142116-ri7pvm3zksb.png)## Black Sky
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greenwish46299219's avatargreenwish46299219#173 months agoManual
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+## Overview
greenwish46299219's avatargreenwish46299219#163 months agoManual
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-- [Community](/wiki/Community)
+## Grey Sky
+[Grey Sky](/wiki/Grey_Sky) is another conceptual, fan-made environment, considered the eighth layer in the fan community's progression. It is believed to be accessible from [White Sky](/wiki/White_Sky), representing an even more extreme level of dedication and exploration within [Algodoo](/wiki/Algodoo), making its attainment an exceptionally rare feat. Its visuals are stark, featuring a plain dark grey background, often with minimal elements, such as a small white square, symbolizing its profound isolation.
+![Image of Algodoo Sky Layer 8, showing a plain dark grey background with 'Layer 8' in a black rectangle at the top and a small white square on the right.](/uploads/1762088624669-9y4yavho2tv.png)
+- [Grey Sky](/wiki/Grey_Sky)
greenwish46299219's avatargreenwish46299219#153 months agoManual
+2-2
-## Layer 7
-[Layer 7](/wiki/Layer_7) is another conceptual, fan-made environment in the fan community's progression. It is said to be accessible from [Gall Sky](/wiki/Gall_Sky), but the time required to "escape" [Gall Sky](/wiki/Gall_Sky) and reach this layer is often described in terms of weeks of dedicated effort, making it virtually impossible for most users to access. The visuals for [Layer 7](/wiki/Layer_7) are typically very stark and minimalist, often featuring a plain white background with only subtle indications of the layer number and a small, distinct element.
+## White Sky
+[White Sky](/wiki/White_Sky) is another conceptual, fan-made environment in the fan community's progression. It is said to be accessible from [Gall Sky](/wiki/Gall_Sky), but the time required to "escape" [Gall Sky](/wiki/Gall_Sky) and reach this layer is often described in terms of weeks of dedicated effort, making it virtually impossible for most users to access. The visuals for [White Sky](/wiki/White_Sky) are typically very stark and minimalist, often featuring a plain white background with only subtle indications of the layer number and a small, distinct element.
greenwish46299219's avatargreenwish46299219#143 months agoManual
+3
+## Layer 7
+[Layer 7](/wiki/Layer_7) is another conceptual, fan-made environment in the fan community's progression. It is said to be accessible from [Gall Sky](/wiki/Gall_Sky), but the time required to "escape" [Gall Sky](/wiki/Gall_Sky) and reach this layer is often described in terms of weeks of dedicated effort, making it virtually impossible for most users to access. The visuals for [Layer 7](/wiki/Layer_7) are typically very stark and minimalist, often featuring a plain white background with only subtle indications of the layer number and a small, distinct element.
+![Image of Algodoo Sky Layer 7, showing a plain white background with 'Layer 7' in a black rectangle at the top and a small teal square at the bottom center.](/uploads/1762088517850-4fcwqnjxlnt.png)
greenwish46299219's avatargreenwish46299219#133 months agoManual
+3-3
-[Red Sky](/wiki/Red_Sky) is a conceptual, fan-made environment. It is believed to be accessible from [Glitching Sky](/wiki/Glitching_Sky) and is notorious for featuring "crashers"—entities that, upon contact, can cause the [Algodoo](/wiki/Algodoo) simulation to abruptly terminate, adding a significant risk to its exploration.
-- [Physics](/wiki/Physics)
-- [Sandbox](/wiki/Sandbox)
+[Red Sky](/wiki/Red_Sky) is a conceptual, fan-made environment. It is believed to be accessible from [Glitching Sky](/wiki/Glitching_Sky) and is notorious for featuring "crashers"—entities that, upon contact, can cause the [Algodoo](/wiki/Algodoo) simulation to abruptly terminate, adding a significant risk to its exploration. Some community theories suggest the pervasive red text and color scheme are a subtle warning or visual representation of the 'crashers' and the inherent danger of this layer.
+- [Layers](/wiki/Layers)
+- [Community](/wiki/Community)
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greenwish46299219's avatargreenwish46299219#123 months agoManual
+1-1
-![Image of Algodoo Sky Layer 6, showing a new environment with a small, contained Red Sky element.](/uploads/1762082400000-gallsky.png)
+![Image of Algodoo Sky Layer 6, showing a teal background with 'Layer 6' at the top and a small red square in the bottom right.](/uploads/1762082623389-qh3kmzacmxi.png)
greenwish46299219's avatargreenwish46299219#113 months agoManual
+3
+## Gall Sky
+[Gall Sky](/wiki/Gall_Sky) is a conceptual, fan-made environment, often considered the sixth layer in the fan community's progression. It is believed to be accessible from [Red Sky](/wiki/Red_Sky), and its visuals frequently depict a larger, distinct environment that contains a small, contained element reminiscent of [Red Sky](/wiki/Red_Sky), symbolizing a successful "escape" or deeper progression from the previous challenging layer.
+![Image of Algodoo Sky Layer 6, showing a new environment with a small, contained Red Sky element.](/uploads/1762082400000-gallsky.png)
greenwish46299219's avatargreenwish46299219#103 months agoManual
+5-5
-Layer 1 represents the default, official environment within [Algodoo](/wiki/Algodoo). It typically features a simple sky and ground, providing a foundational canvas for [simulation](/wiki/Simulation) and [physics](/wiki/Physics) experiments.
-## LAYER 4
-[Layer 4](/wiki/Layer_4) is another conceptual, fan-made environment, often referred to as the "Glitching Sky." Accessing this layer is considered an even greater challenge than reaching [Black Sky](/wiki/Black_Sky) or [Color Sky](/wiki/Color_Sky), requiring extensive exploration and dedication within [Algodoo](/wiki/Algodoo). Its visuals are typically characterized by a muted grey background with small, fragmented, glitch-like patterns, reflecting its name.
-## LAYER 5
-[Layer 5](/wiki/Layer_5) is another conceptual, fan-made environment, often described as having a distinctive red sky. It is believed to be accessible from [Layer 4](/wiki/Layer_4) and is notorious for featuring "crashers"—entities that, upon contact, can cause the [Algodoo](/wiki/Algodoo) simulation to abruptly terminate, adding a significant risk to its exploration.
+Layer 1 represents the default, official environment within [Algodoo](/wiki/Algodoo). It typically features a simple sky and ground, providing a foundational canvas for [Simulation](/wiki/Simulation) and [Physics](/wiki/Physics) experiments.
+## Glitching Sky
+[Glitching Sky](/wiki/Glitching_Sky) is a conceptual, fan-made environment. Accessing this layer is considered an even greater challenge than reaching [Black Sky](/wiki/Black_Sky) or [Color Sky](/wiki/Color_Sky), requiring extensive exploration and dedication within [Algodoo](/wiki/Algodoo). Its visuals are typically characterized by a muted grey background with small, fragmented, glitch-like patterns, reflecting its name.
+## Red Sky
+[Red Sky](/wiki/Red_Sky) is a conceptual, fan-made environment. It is believed to be accessible from [Glitching Sky](/wiki/Glitching_Sky) and is notorious for featuring "crashers"—entities that, upon contact, can cause the [Algodoo](/wiki/Algodoo) simulation to abruptly terminate, adding a significant risk to its exploration.
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greenwish46299219's avatargreenwish46299219#93 months agoManual
+6-6
-## LAYER 1
-## LAYER 2
-Layer 2 is a conceptual, fan-made environment often depicted as a darker, more mysterious space compared to the default [Layer 1](/wiki/Layer_1). Users often note that "escaping" [Layer 1](/wiki/Layer_1) to fully access [Layer 2](/wiki/Layer_2) within this conceptual framework can be a time-consuming challenge, sometimes taking hours of dedicated exploration. It is one of many user-created "layers" that expand the [Algodoo](/wiki/Algodoo) experience beyond its official boundaries, sometimes suggesting hidden depths or alternative realities within the simulation.
-## LAYER 3
-Following [Layer 2](/wiki/Layer_2), [Layer 3](/wiki/Layer_3) is another conceptual, fan-made environment often described as being "beyond" [Layer 2](/wiki/Layer_2). Accessing [Layer 3](/wiki/Layer_3) is often considered an even greater challenge than reaching [Layer 2](/wiki/Layer_2), requiring more dedicated exploration and time within the [Algodoo](/wiki/Algodoo) environment. Its visuals are typically highly abstract, sometimes featuring complex patterns or a chaotic mix of colors.
+## Normal Sky
+## Black Sky
+Layer 2 is a conceptual, fan-made environment often depicted as a darker, more mysterious space compared to the default [Normal Sky](/wiki/Normal_Sky). Users often note that "escaping" [Normal Sky](/wiki/Normal_Sky) to fully access [Black Sky](/wiki/Black_Sky) within this conceptual framework can be a time-consuming challenge, sometimes taking hours of dedicated exploration. It is one of many user-created "layers" that expand the [Algodoo](/wiki/Algodoo) experience beyond its official boundaries, sometimes suggesting hidden depths or alternative realities within the simulation.
+## Color Sky
+Following [Black Sky](/wiki/Black_Sky), [Color Sky](/wiki/Color_Sky) is another conceptual, fan-made environment often described as being "beyond" [Black Sky](/wiki/Black_Sky). Accessing [Color Sky](/wiki/Color_Sky) is often considered an even greater challenge than reaching [Black Sky](/wiki/Black_Sky), requiring more dedicated exploration and time within the [Algodoo](/wiki/Algodoo) environment. Its visuals are typically highly abstract, sometimes featuring complex patterns or a chaotic mix of colors.
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greenwish46299219's avatargreenwish46299219#83 months agoManual
+3
+## LAYER 5
+[Layer 5](/wiki/Layer_5) is another conceptual, fan-made environment, often described as having a distinctive red sky. It is believed to be accessible from [Layer 4](/wiki/Layer_4) and is notorious for featuring "crashers"—entities that, upon contact, can cause the [Algodoo](/wiki/Algodoo) simulation to abruptly terminate, adding a significant risk to its exploration.
+![Image of Algodoo Sky Layer 5, showing a dark red background with 'Layer 5' in red text on a white rectangle at the top, and 'LAYERS' in red handwritten text at the bottom right.](/uploads/1762082173765-q8o4a74cq8.png)
greenwish46299219's avatargreenwish46299219#73 months agoManual
+3
+## LAYER 4
+[Layer 4](/wiki/Layer_4) is another conceptual, fan-made environment, often referred to as the "Glitching Sky." Accessing this layer is considered an even greater challenge than reaching [Layer 2](/wiki/Layer_2) or [Layer 3](/wiki/Layer_3), requiring extensive exploration and dedication within [Algodoo](/wiki/Algodoo). Its visuals are typically characterized by a muted grey background with small, fragmented, glitch-like patterns, reflecting its name.
+![Image of Algodoo Sky Layer 4, showing a grey background with a 'Layer 4' overlay and a small, colorful glitch effect.](/uploads/1762081865586-bkhranldr8a.png)
greenwish46299219's avatargreenwish46299219#63 months agoManual
+4-1
-Layer 2 is a conceptual, fan-made environment often depicted as a darker, more mysterious space compared to the default [Layer 1](/wiki/Layer_1). Users often note that "escaping" Layer 1 to fully access Layer 2 within this conceptual framework can be a time-consuming challenge, sometimes taking hours of dedicated exploration. It is one of many user-created "layers" that expand the [Algodoo](/wiki/Algodoo) experience beyond its official boundaries, sometimes suggesting hidden depths or alternative realities within the simulation.
+Layer 2 is a conceptual, fan-made environment often depicted as a darker, more mysterious space compared to the default [Layer 1](/wiki/Layer_1). Users often note that "escaping" [Layer 1](/wiki/Layer_1) to fully access [Layer 2](/wiki/Layer_2) within this conceptual framework can be a time-consuming challenge, sometimes taking hours of dedicated exploration. It is one of many user-created "layers" that expand the [Algodoo](/wiki/Algodoo) experience beyond its official boundaries, sometimes suggesting hidden depths or alternative realities within the simulation.
+## LAYER 3
+Following [Layer 2](/wiki/Layer_2), [Layer 3](/wiki/Layer_3) is another conceptual, fan-made environment often described as being "beyond" [Layer 2](/wiki/Layer_2). Accessing [Layer 3](/wiki/Layer_3) is often considered an even greater challenge than reaching [Layer 2](/wiki/Layer_2), requiring more dedicated exploration and time within the [Algodoo](/wiki/Algodoo) environment. Its visuals are typically highly abstract, sometimes featuring complex patterns or a chaotic mix of colors.
+![Image of Algodoo Sky Layer 3, showing a grid of various bright colors with 'LAYER 3' at the top and a small black square.](/uploads/1762081615672-r8mjsju5zwd.png)
greenwish46299219's avatargreenwish46299219#53 months agoManual
+1-1
-Layer 2 is a conceptual, fan-made environment often depicted as a darker, more mysterious space compared to the default [Layer 1](/wiki/Layer_1). It is one of many user-created "layers" that expand the [Algodoo](/wiki/Algodoo) experience beyond its official boundaries, sometimes suggesting hidden depths or alternative realities within the simulation.
+Layer 2 is a conceptual, fan-made environment often depicted as a darker, more mysterious space compared to the default [Layer 1](/wiki/Layer_1). Users often note that "escaping" Layer 1 to fully access Layer 2 within this conceptual framework can be a time-consuming challenge, sometimes taking hours of dedicated exploration. It is one of many user-created "layers" that expand the [Algodoo](/wiki/Algodoo) experience beyond its official boundaries, sometimes suggesting hidden depths or alternative realities within the simulation.
greenwish46299219's avatargreenwish46299219#43 months agoManual
+3
+## LAYER 2
+Layer 2 is a conceptual, fan-made environment often depicted as a darker, more mysterious space compared to the default [Layer 1](/wiki/Layer_1). It is one of many user-created "layers" that expand the [Algodoo](/wiki/Algodoo) experience beyond its official boundaries, sometimes suggesting hidden depths or alternative realities within the simulation.
+![Image of Algodoo Sky Layer 2, showing a black background with 'LAYER 2' at the top and 'LAYER 1' in red at the bottom.](/uploads/1762081420572-wsoxkcu4c1d.png)
greenwish46299219's avatargreenwish46299219#33 months agoManual
+9-7
-Welcome to Algodoo Sky layers, where we can escape any layers and Look for new ones!\
-**Disclaimer that layer 1 is an only offical one, layer 2 or more is fanmaden.**
-## See also
-- [Game Physics](/wiki/game_physics)
-- [Sandbox Game](/wiki/sandbox_game)
+Algodoo Sky Layers refers to the conceptual "layers" within the [Algodoo](/wiki/Algodoo) simulation environment, often explored by users for creative builds and experiences. It's important to note that **Layer 1** is considered the official, default environment, while subsequent layers (Layer 2 and beyond) are fan-made or user-created concepts.
+## LAYER 1
+Layer 1 represents the default, official environment within [Algodoo](/wiki/Algodoo). It typically features a simple sky and ground, providing a foundational canvas for [simulation](/wiki/Simulation) and [physics](/wiki/Physics) experiments.
+![Image of Algodoo Sky Layer 1, showing a blue sky and green ground with a 'LAYER 1' overlay.](/uploads/1762081142116-ri7pvm3zksb.png)
+## See also
... 11 more lines
greenwish46299219's avatargreenwish46299219#23 months agoManual
+6-5
-Algodoo Sky Layers is a visual feature within the [Algodoo](/wiki/algodoo) physics sandbox, allowing users to create rich, multi-dimensional backgrounds. These layered elements lend depth and atmosphere, enhancing the aesthetic appeal and environmental design of [2D Graphics](/wiki/2d_graphics) simulations. They provide a simple yet profound way to shape virtual landscapes.
-## See also
-- [Game Physics](/wiki/game_physics)
-- [Sandbox Game](/wiki/sandbox_game)
-- [Digital Art](/wiki/digital_art)
+Welcome to Algodoo Sky layers, where we can escape any layers and Look for new ones!\
+**Disclaimer that layer 1 is an only offical one, layer 2 or more is fanmaden.**
+## See also
+- [Game Physics](/wiki/game_physics)
+- [Sandbox Game](/wiki/sandbox_game)
... 6 more lines
greenwish46299219's avatargreenwish46299219#13 months ago
+6
Auto-generated stub article
+Algodoo Sky Layers is a visual feature within the [Algodoo](/wiki/algodoo) physics sandbox, allowing users to create rich, multi-dimensional backgrounds. These layered elements lend depth and atmosphere, enhancing the aesthetic appeal and environmental design of [2D Graphics](/wiki/2d_graphics) simulations. They provide a simple yet profound way to shape virtual landscapes.
+## See also
+- [Game Physics](/wiki/game_physics)
+- [Sandbox Game](/wiki/sandbox_game)
+- [Digital Art](/wiki/digital_art)
... 1 more lines