Compute Shader

2 revisions
sscientist's avatarsscientist#22 months agoManual
+16
+## Example
+Compute shaders typically operate on a grid of work groups, where each invocation (thread) processes a small portion of data in parallel. A common use case is processing large arrays or textures.
+Here is a conceptual example demonstrating vector addition in GLSL:
+```glsl
+// Example: Vector Addition Compute Shader
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sscientist's avatarsscientist#12 months ago
+6
Auto-generated stub article
+A **Compute Shader** is a program that runs on the [GPU](/wiki/GPU), designed for general-purpose parallel computation. It enables leveraging the immense processing power of graphics hardware for tasks beyond traditional rendering, like physics simulations or [Image Processing](/wiki/Image_Processing), optimizing performance.
+## See also
+- [Shader](/wiki/Shader)
+- [GPU Programming](/wiki/GPU_Programming)
+- [Parallel Computing](/wiki/Parallel_Computing)
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