+A cover system in video games allows a character to utilize environmental objects for protection, typically from enemy fire. Players can take [Cover](/wiki/cover) behind walls or obstacles, creating tactical opportunities for both offense and defense. This mechanic fundamentally alters [Combat](/wiki/combat) dynamics, emphasizing strategic positioning.
+## See also
+- [Tactics](/wiki/tactics)
+- [Shooter Game](/wiki/shooter_game)
+- [Game Mechanic](/wiki/game_mechanic)
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