Cube Runners

22 revisions
cool_theepicest's avatarcool_theepicest#222 months agoManual
+1-1
-Multiple [APKs](/wiki/APK) archiving V1, V2, and V3 exist out there on the internet. Most of these are modified versions of the real game that grant access to [admin items](/wiki/Admin_Items) and run on different [servers](/wiki/Servers). Hackers usually use these [modified APKs](/wiki/APK) of the game to gain access to [admin](/wiki/Admin) and [owner](/wiki/Owner) only items, such as [entities](/wiki/Entity) or [kick items](/wiki/Kick), which they will usually abuse.
+Multiple [APKs](/wiki/APK) archiving V1, V2, and V3 exist out there on the internet. Hackers use modified [APKs](/wiki/APK) that connect to the actual Cube Runners [servers](/wiki/Servers) to gain access to [admin](/wiki/Admin) and [owner](/wiki/Owner) only items, such as [entities](/wiki/Entity) or [kick items](/wiki/Kick), which they will usually abuse.
cool_theepicest's avatarcool_theepicest#212 months agoManual
+1-1
-Multiple [APKs](/wiki/APK) archiving V1, V2, and V3 exist online, most of which are modified versions that grant access to [admin items](/wiki/Admin_Items) and run on different [servers](/wiki/Servers). Hackers usually use [modified APKs](/wiki/APK) of the game to gain access to [admin](/wiki/Admin) and [owner](/wiki/Owner) only items, such as [entities](/wiki/Entity) or [kick items](/wiki/Kick), which they will usually abuse.
+Multiple [APKs](/wiki/APK) archiving V1, V2, and V3 exist out there on the internet. Most of these are modified versions of the real game that grant access to [admin items](/wiki/Admin_Items) and run on different [servers](/wiki/Servers). Hackers usually use these [modified APKs](/wiki/APK) of the game to gain access to [admin](/wiki/Admin) and [owner](/wiki/Owner) only items, such as [entities](/wiki/Entity) or [kick items](/wiki/Kick), which they will usually abuse.
cool_theepicest's avatarcool_theepicest#202 months agoManual
+1-1
-Hackers usually use [modified APKs](/wiki/APK) of the game to gain access to [admin](/wiki/Admin) and [owner](/wiki/Owner) only items, such as [entities](/wiki/Entity) or [kick items](/wiki/Kick), which they will usually abuse.
+Multiple [APKs](/wiki/APK) archiving V1, V2, and V3 exist online, most of which are modified versions that grant access to [admin items](/wiki/Admin_Items) and run on different [servers](/wiki/Servers). Hackers usually use [modified APKs](/wiki/APK) of the game to gain access to [admin](/wiki/Admin) and [owner](/wiki/Owner) only items, such as [entities](/wiki/Entity) or [kick items](/wiki/Kick), which they will usually abuse.
cool_theepicest's avatarcool_theepicest#192 months agoManual
+2-2
-During the V3 era, a modified [APK](/wiki/APK) was created and distributed, allowing anyone who installed it to use the 'worm' [entity](/wiki/Entity).
-- [Collectibles](/wiki/Collectibles)
+During the V3 era, a modified [APK](/wiki/APK) was created and distributed, allowing anyone who installed it to use the 'worm' [entity](/wiki/Entity). The worm was removed from V3 due to this issue.
+- [Admin Tools](/wiki/Admin_Tools)
cool_theepicest's avatarcool_theepicest#182 months agoManual
+2
+### V3 Incident
+During the V3 era, a modified [APK](/wiki/APK) was created and distributed, allowing anyone who installed it to use the 'worm' [entity](/wiki/Entity).
cool_theepicest's avatarcool_theepicest#172 months agoManual
+1-1
-*To be added: Details about notable incidents, exploits, or hacker activity within the game's history.*
+Hackers usually use [modified APKs](/wiki/APK) of the game to gain access to [admin](/wiki/Admin) and [owner](/wiki/Owner) only items, such as [entities](/wiki/Entity) or [kick items](/wiki/Kick), which they will usually abuse.
cool_theepicest's avatarcool_theepicest#162 months agoManual
+2
+## Incidents/Hackers
+*To be added: Details about notable incidents, exploits, or hacker activity within the game's history.*
cool_theepicest's avatarcool_theepicest#152 months agoManual
+1
+This version refined the updated [player model](/wiki/Player_Model) and [visual style](/wiki/Visual_Style) from V3, introducing more [gamemodes](/wiki/Gamemodes) and expanding on the [horror levels](/wiki/Horror_Levels), aiming to improve upon V3's shortcomings.
cool_theepicest's avatarcool_theepicest#142 months agoManual
+3-2
-- [Abstract Game](/wiki/Abstract_Game)
-- [Horror Game](/wiki/Horror_Game)
+V3 is arguably the worst version. It updated the [player model](/wiki/Player_Model) and significantly upgraded the game's [visual style](/wiki/Visual_Style). This version featured fewer [gamemodes](/wiki/Gamemodes) than V2 and only 2 [horror levels](/wiki/Horror_Levels).
+- [Fangame](/wiki/fangame)
+- [Horror Mode](/wiki/Horror_Mode)
cool_theepicest's avatarcool_theepicest#132 months agoManual
+4-4
-One of the most popular versions, V2 initially included only 5 [gamemodes](/wiki/Gamemodes) on release, with 4 more added later. This version introduced features V1 lacked, such as [Paid Content](/wiki/Paid_Content), [Collectibles](/wiki/Collectibles), [Lighting](/wiki/Lighting), and [Admin Tools](/wiki/Admin_Tools). A notable feature tied to admin tools was the introduction of [Admin Entities](/wiki/Admin_Entities), allowing admins to equip scary forms (e.g., skinwalkers) that could kick players upon touch and play unsettling music.
-- [Puzzle](/wiki/Puzzle)
-- [Navigation](/wiki/Navigation)
-- [Dimension](/wiki/Dimension)
+One of the most popular versions, V2 initially included only 5 [gamemodes](/wiki/Gamemodes) on release, with 4 more added later. This version introduced features V1 lacked, such as [Paid Content](/wiki/Paid_Content), [Collectibles](/wiki/Collectibles), [Lighting](/wiki/Lighting), and [Admin Tools](/wiki/Admin_Tools). V2 also featured its highly popular [Horror Mode](/wiki/Horror_Mode), which included 9 distinct levels but did not progress to Chapter 2. A notable feature tied to admin tools was the introduction of [Admin Entities](/wiki/Admin_Entities), allowing admins to equip scary forms (e.g., skinwalkers) that could kick players upon touch and play unsettling music.
+- [Horror Game](/wiki/Horror_Game)
+- [Gamemode](/wiki/Gamemode)
+- [Collectibles](/wiki/Collectibles)
... 3 more lines
cool_theepicest's avatarcool_theepicest#122 months agoManual
+1-1
-One of the most popular versions, V2 initially included only 5 [gamemodes](/wiki/Gamemodes) on release, with 4 more added later. This version introduced features V1 lacked, such as [Paid Content](/wiki/Paid_Content), [Collectibles](/wiki/Collectibles), [Lighting](/wiki/Lighting), and [Admin Tools](/wiki/Admin_Tools).
+One of the most popular versions, V2 initially included only 5 [gamemodes](/wiki/Gamemodes) on release, with 4 more added later. This version introduced features V1 lacked, such as [Paid Content](/wiki/Paid_Content), [Collectibles](/wiki/Collectibles), [Lighting](/wiki/Lighting), and [Admin Tools](/wiki/Admin_Tools). A notable feature tied to admin tools was the introduction of [Admin Entities](/wiki/Admin_Entities), allowing admins to equip scary forms (e.g., skinwalkers) that could kick players upon touch and play unsettling music.
cool_theepicest's avatarcool_theepicest#112 months agoManual
+5-4
-- [Abstract Game](/wiki/abstract_game)
-- [Puzzle](/wiki/puzzle)
-- [Navigation](/wiki/navigation)
-- [Dimension](/wiki/dimension)
+One of the most popular versions, V2 initially included only 5 [gamemodes](/wiki/Gamemodes) on release, with 4 more added later. This version introduced features V1 lacked, such as [Paid Content](/wiki/Paid_Content), [Collectibles](/wiki/Collectibles), [Lighting](/wiki/Lighting), and [Admin Tools](/wiki/Admin_Tools).
+- [Abstract Game](/wiki/Abstract_Game)
+- [Puzzle](/wiki/Puzzle)
+- [Navigation](/wiki/Navigation)
+- [Dimension](/wiki/Dimension)
... 4 more lines
cool_theepicest's avatarcool_theepicest#102 months agoManual
+1-1
-This version is very obscure, not many people played the game at the time.
+This version is very obscure, not many people played the game at the time. It featured many gamemodes, similar to later versions, but one distinguishing characteristic was the inclusion of [Horror Mode](/wiki/Horror_Mode) Chapter 2. Other versions either never reached Chapter 2 before the next version was released or development was cancelled.
cool_theepicest's avatarcool_theepicest#92 months agoManual
+1
+This version is very obscure, not many people played the game at the time.
cool_theepicest's avatarcool_theepicest#82 months agoManual
+1-1
-**Cube Runners** is a popular [fangame](/wiki/fangame) based on [Gorilla Tag](/wiki/Gorilla_Tag). Unlike many other fangames, players control a [cube](/wiki/cube) instead of an animal, navigating dynamic, shifting [geometric](/wiki/geometry) environments. This game challenges participants with intense [spatial reasoning](/wiki/spatial_reasoning) puzzles as they move through constrained, abstract dimensions.
+**Cube Runners** is a popular [fangame](/wiki/fangame) based on [Gorilla Tag](/wiki/Gorilla_Tag). Unlike many other fangames, players control a [cube](/wiki/cube) instead of an animal.
cool_theepicest's avatarcool_theepicest#72 months agoManual
+1
+The game also includes various [cosmetics](/wiki/Cosmetics) for player customization and diverse [gamemodes](/wiki/Gamemodes) such as "Flash Flood" and "Disaster Survival." In every version, an insanely popular [horror](/wiki/Horror) mode is also featured.
cool_theepicest's avatarcool_theepicest#62 months agoManual
+1-1
-**Cube Runners** is a popular [fangame](/wiki/fangame) based on [Gorilla Tag](/wiki/Gorilla_Tag), where players navigate dynamic, shifting [geometric](/wiki/geometry) environments. This game challenges participants with intense [spatial reasoning](/wiki/spatial_reasoning) puzzles as they move through constrained, abstract dimensions.
+**Cube Runners** is a popular [fangame](/wiki/fangame) based on [Gorilla Tag](/wiki/Gorilla_Tag). Unlike many other fangames, players control a [cube](/wiki/cube) instead of an animal, navigating dynamic, shifting [geometric](/wiki/geometry) environments. This game challenges participants with intense [spatial reasoning](/wiki/spatial_reasoning) puzzles as they move through constrained, abstract dimensions.
cool_theepicest's avatarcool_theepicest#52 months agoManual
+12-4
-### V1
-### V2
-### V3
-### V4
+---
+**V1**
+---
+---
+**V2**
... 11 more lines
cool_theepicest's avatarcool_theepicest#42 months agoManual
+5
+## Versions
+### V1
+### V2
+### V3
+### V4
cool_theepicest's avatarcool_theepicest#32 months agoManual
+1-1
-**Cube Runners** is a conceptual framework or game genre centered on dynamic [geometric](/wiki/geometry) environments. It can also refer to a specific [fangame](/wiki/fangame) based on [Gorilla Tag](/wiki/Gorilla_Tag). Participants navigate shifting structures, often involving [spatial reasoning](/wiki/spatial_reasoning) challenges. It explores themes of movement within constrained, abstract dimensions.
+**Cube Runners** is a popular [fangame](/wiki/fangame) based on [Gorilla Tag](/wiki/Gorilla_Tag), where players navigate dynamic, shifting [geometric](/wiki/geometry) environments. This game challenges participants with intense [spatial reasoning](/wiki/spatial_reasoning) puzzles as they move through constrained, abstract dimensions.
cool_theepicest's avatarcool_theepicest#22 months agoManual
+1-1
-**Cube Runners** is a conceptual framework or game genre centered on dynamic [geometric](/wiki/geometry) environments. Participants navigate shifting structures, often involving [spatial reasoning](/wiki/spatial_reasoning) challenges. It explores themes of movement within constrained, abstract dimensions.
+**Cube Runners** is a conceptual framework or game genre centered on dynamic [geometric](/wiki/geometry) environments. It can also refer to a specific [fangame](/wiki/fangame) based on [Gorilla Tag](/wiki/Gorilla_Tag). Participants navigate shifting structures, often involving [spatial reasoning](/wiki/spatial_reasoning) challenges. It explores themes of movement within constrained, abstract dimensions.
cool_theepicest's avatarcool_theepicest#12 months ago
+6
Auto-generated stub article
+**Cube Runners** is a conceptual framework or game genre centered on dynamic [geometric](/wiki/geometry) environments. Participants navigate shifting structures, often involving [spatial reasoning](/wiki/spatial_reasoning) challenges. It explores themes of movement within constrained, abstract dimensions.
+## See also
+- [Abstract Game](/wiki/abstract_game)
+- [Puzzle](/wiki/puzzle)
+- [Navigation](/wiki/navigation)
... 1 more lines