> A magically-augmented telekinetic weapons master who has chosen to adopt the image of a certain two-thousand-year-old messiah. - MADNESS: Project Nexus Kickstarter
"I purge the wicked. The impious madness must end. It has gotten out of hand. I shall be the instrument of armageddon. The end has begun." - Jebediah, Madness Combat 8: Inundation.
Dr. Jebediah Christoff, better known as Jesus Christ, the Savior, also known as , Jebus by fans as well in Madness Combat 6: Antipathy, and affectionately Jeb by Krinkels, is one of the primary antagonists of the Madness Combat series. Unlike most antagonists, he has also prominently featured as a protagonist, including Madness Combat 8: Inundation, Incident: 110A, Incident: 111A and for segment of Incident: 1000A. Jebediah has been killed 5 times in the canon (3 times by Hank, once by Tricky, and for the last time during the upstart of the Normality Restoration-this time seemingly permanently). He has killed hundreds of people in the series.
Jesus has prominently starred in several Madness Combat games, including an appearance as a boss in Madness Interactive, a playable character in Episode 1.5 of Madness: Project Nexus (Classic), and one of the main characters in MADNESS: Project Nexus.
Personality
Jebus has somewhat of a savior complex, as he mentions that "He purges the wicked", and "He shall be the instrument of Armageddon" in the beginning of Madness Combat 8: Inundation and Krinkels said that he has a skewed vision of good and evil.
His personality was further expanded by games, in which he appears to speak with a polite, affable and intelligent but also somewhat conceited and self-imposed manner to people. He is generally prideful, being too proud to look both ways before crossing the road.[1]
He also notably dislikes the constant violence going on in Nevada. Nevertheless, he will do whatever he deems necessary, as seen in flashbacks in MADNESS: Project Nexus, when he is willing to let Nexus City fall to prevent Phobos from causing worse damage to Nevada and is even shown to be occasionally sadistic to a degree.
When he was killed by Tricky, he quit being a member of the AAHW, and presumably briefly quit participating in violence altogether in Madness Combat 6: Antipathy, as his only appearance was him peacefully raking leaves, possibly because he was tired of violence all the time, returning only in Madness Combat 7: Consternation and Madness Combat 8: Inundation to try and end the violence altogether by killing Tricky, Hank, and then attempting to kill the Auditor and initiate Normality Restoration, which he only succeeded in with the latter of two objectives.
A recurring character trait of Jebus is his preference for high-caliber firearms, such as his Desert Eagle, which he later swapped out for a S&W 500, and for a long ranged weapon, he settles for a TAC-50 which he uses in Inundation and in Incident: 111A.
Powers and abilities
Christoff using his shield to deflect bullets
Jeb is a master of gunfire and swordsmanship, and while seemingly less agile than Hank, he has a number of supernatural abilities that make him an especially dangerous opponent. Many of these supernatural powers seems to come from the halo on the top of his head.
His most infamous power in the series is the ability to resurrect the dead. Up until Madness Combat 5: Depredation, he would often resurrect Hank's victims into zombies, in order to fight Hank. Although they do not possess better fighting skills, they are much more resistant to bullets than normal people.
In the first episode, he has the ability to spawn a cross-shaped magic shield that can block bullets. In Madness Combat 5: Depredation, it is more of a transparent, smaller circular shield generated from his hand. In Madness Combat 8: Inundation, he uses a different type of magic shield: a circular red energy field that can capture incoming projectiles, allowing him to push wherever he wants. The poison the Auditor put in Christoff made his shields become smaller over time, which made the shields go from about the size of his body to slightly smaller than his head. The poisoning also made the shields increasingly opaque. In Incident: 110A, bullets would be immediately deflected off the red shield. In Incident: 1000A, he uses his ability to catch and manipulate projectiles, but no shield is shown. In MADNESS: Project Nexus he's able to surround himself with a giant shield (As seen during the Mag Agent: Gestalt boss fight) and can deflect incoming bullets just by extending own hands, similarly to how he stopped bullets in Incident: 1000A.
In the aforementioned game he is capable of sending objects to another dimension and then summoning them back.
Another of his abilities is his ability to seemingly disintegrate his enemies by casting and hitting them with a red beam either from his hands or eyes (which become red when he chooses to shoot it from his eyes). He has shown to be able to kill two people at the same time with this attack, but it is unknown if he can use it against any more. In Episode 1.5 of the Madness: Project Nexus Story Mode, Dr. Christoff gains the ability to fire Nexus bolts, which can disintegrate a weaker opponent. He can also release slam attacks in the same manner, which knock back and injure close-by foes.
He is also shown to have incredible muscular strength. In Madness Combat 8: Inundation, he is able to lift and throw large, heavy crates at enemies without strain. Jeb is the only character who has been seen wielding and firing an assault rifle with one hand without suffering from a bad performance through the high recoil. Krinkels stated himself that Sanford could only properly control a Bren gun because of the bipod, while Jeb probably would have dual wielded them.
Additionally, Jeb has the ability to summon certain weapons. In the first episode, Christoff summoned a cannon from thin air to use against Hank. Since Madness Combat 4: Apotheosis, this power managed to summon his signature Binary Sword, which appeared from behind his back. In both Madness Combat 5: Depredation and Madness Combat 8: Inundation, he summoned his sword from his hand. MADNESS: Project Nexus also proves that he can create variety of firearms, which he had done to assist his allies during their fight against Phobos,
Jeb has the ability to use teleportation, which is shown in Madness Combat 3: Avenger and Madness Combat 5: Depredation, but it is used very rarely.
The last supernatural power he displays is the ability to use telekinesis and levitation. Since Madness Interactive and Madness Combat 3: Avenger, he was shown to be able to float in mid-air. In the earlier episodes, His telekinetic powers were shown to be reliant on a lightning-like beam from his hands. In Madness Combat 5: Depredation, he used these beams to push back Hank and to retrieve his sword from a distance. In Madness Combat 8: Inundation, he continued to display his telekinetic power, only now lacking the lightning-based beam. He used this power to throw crates, rip apart Agents, and smash enemies into walls. In Incident: 110A and Incident: 1000A, he also used it to fire guns without physically holding them, although a little less accurately than if he was holding them normally.
Appearances
Canon appearances
Jebus's first appearance was in the first episode. He looked had on the typical smock for clothes but he still had his long hair, goatee, and his halo. During Hank's massacre, Jebus confronted him. He was much more formidable than the other people Hank fought earlier. He reanimated 2 corpses to fight Hank, but they were quickly killed again. He then summoned a cannon and fired it at Hank, but was killed by him when he let his guard down for a moment.
Jebus appeared again, this time as the secondary antagonist, and an ally of the Sheriff. When he first encountered Hank, he revived a group of dead Grunts and then retreated. He reappeared at the end of the episode, sneaking up behind Hank, who was cornering the Sheriff. Before Hank was able to kill the Sheriff, Jeb shot him in the head with his Desert Eagle.
Hank killing Jeb in MC3
Jeb appeared once more in Madness Combat 3: Avenger with a slightly modified goatee, and continued his role as the secondary antagonist. He first appeared standing beside the Sheriff, who was activating the Improbability Drive. He confronted Hank halfway into the episode and reanimated several Grunts to fight him. After the Zombies were killed, Jebus summoned a sword to fight Hank, but was shot in the chest. He faded away as a retreat. Once again, He reappeared at the end of the episode and stabbed an unsuspecting Hank with his sword when the Sheriff was cornered. This time, however, Hank didn't die immediately. He shot Jebus in the face with a shotgun before killing the Sheriff and finally dying himself.
Jebus and a zombified 1337 agent in MC4.
In Madness Combat 4: Apotheosis, Jebus didn't appear until the very end, where he ambushed Hank in the rave at Club M along with a zombified 1337 agent. He now wore sunglasses and had stitches in his head. He reanimated all the ravers that Hank killed. During a brief sword fight, he shot a weakened Hank several times but was blown up by Hank's suicide bomb.
Christoff in the opening of Madness Combat 5: Depredation
He appeared in this episode in a more prominent role as the main antagonist. In this episode, he had more stitches around his head and his whole body was bandaged, covered by a white jacket. After Hank cleared a room full of Agents, the Agents were suddenly resurrected. Jebus suddenly appeared and, with a surge of power, broke off the upper half of the room. He initially fought Hank with his fists, blocking his bullets with his magical shield, before summoning his Binary Sword. Later, He was temporarily incapacitated when Hank shot him in the chest. When Jebus re-engaged Hank, but Tricky suddenly intervened and ripped off the upper half of Jeb's head.
Jebus, or at least the top part of his head, briefly appeared halfway through the episode. Tricky was wearing it as a hat in an attempt to gain his powers, only to find out it didn't work, causing him to discard it.
Jebus appeared briefly in the middle of the episode to retrieve the top part of his head and reattach it to his still-walking body. He angrily left a note for the Auditor saying, "I QUIT. -J," before leaving.
Christoff raking leaves in MC6
Jeb only made a cameo in this episode. While Hank and Tricky were fighting on the train, he was seen in front of the "Bridge Out" sign raking leaves while wearing a shirt that said, "I'm Jebus, lol. This is as dressed up as I get." His halo was absent, and his goatee had grown into a full beard. He stopped raking for a moment when he noticed the mysterious train, but shrugged it off and continued.
Madness Combat 7: Consternation
Jebus appeared at the end of Madness Combat 7: Consternation, ambushing three AAHW units with his S&W 500. Seeing Hank on the ground, he impaled him and lifted him up with his Binary Sword before saying "Goodnight Hank," before executing him with his S&W 500. When the demonic Tricky confronted him, Jeb destroyed the Portable Improbability Drive, ridding Tricky of his powers, and repeatedly cut into his head with his Binary Sword until he finally died.
Christoff appeared as the protagonist for the first time and was seen firing a TAC-50 at the beginning. His sunglasses were absent, revealing red, bloodshot eyes. He hops down a ledge, where he confronted and killed several A.A.H.W units and then advanced through the building. At one point, the Auditor infected him with a disease, making him vomit blood throughout the episode. Deeper in the building, Jeb enters a room with the bodies of Grunts inside liquid-filled tubes with what is most likely oxygen masks on, apparently controlled by an adjacent machine. After killing the Agents in the room, He picked up an MP7 and destroyed the machine. Later, a Mag Agent: V2 confronted Jebus with a giant Desert Eagle. Using his magical shield, Christoff captured a giant Desert Eagle round and threw it into the Mag Agent V2's body, killing him. When Jebus exited the building, the Auditor fired at him with a minigun from a distant building. Jeb quickly flew across the plain as the Auditor fired at him, dodging every bullet before crashing into the wall of the second building. The impact injured him and cracked his halo, but he resumed slaughtering the Agents within. Christoff was later confronted by the second Mag Agent V2, which he killed with his TAC-50. During a fight with the Auditor, Jeb was able to hold against him until the Auditor spawned two MP5Ks and wounded Jebus before retreating. Finally, Jebus summoned his Binary Sword and reached the room with the Auditor's computer, where he was confronted by the Auditor once more. The Auditor launched Jebus out of the building with an AT4, severely wounding him and accidentally destroying the "Improbability Management" drive, causing a "Normality Restoration", in which a blast of energy struck the building.
Jeb's mangled corpse after the first normality restoration blast.
Madness Aggregation confirmed that Jeb was killed in the normality restoration of the previous episode, as his corpse was seen next to the remnants of a building. The Auditor, who survived, took the halo from his remains.
Jeb makes a cameo in the short in his Madness Combat 3 form, in one of the red images that appear after Deimos touches a body outside The Bakery!.
Non-Canon appearances
He appeared in the non-canon episode, Tricky Madness 2. In this episode, he gave a narration before being mauled by Tricky. In the chaos that followed, Jeb, now in a zombie-like state, lowered a civilian onto Tricky’s chainsaw, killing them, before Tricky attacked him with the chainsaw as well, jamming it into his mouth.
Christoff was the protagonist of Incident: 110A. In this episode, using the binary sword as his primary weapon, he killed "100 sinners," including various A.A.H.W. units and a Mag Agent: V5. After the credits, he killed an additional horde of agents with a minigun.
Jeb once again appeared as the protagonist in Incident: 111A. Throughout the entire animation, He stands on the top of a building, targeting two agents inside another distant building and a third one outside. He kills the two of the agents using a TAC-50 sniper rifle but fails to aim at the last one outside due to certain hallucinations by a demonic face. He is killed at the end of the animation by this unidentified creature.
He returns to kill Hank and the A.A.H.W. in Incident: 1000A. After Jebediah kills three rooms full of l33t and A.T.P. agents, Hank returns and quickly kills him.
Jeb appears as a boss in the penultimate room of the Story Mode, wielding an MP9 or MP5K, depending on the game's version. He has the most health of all foes and must be defeated in order for the player to reach the Sheriff.
Game appearances
Dr. Jebediah Christoff appears as the the main protagonist of episode 1.5 in Madness: Project Nexus (Classic), and a protagonist of MADNESS: Project Nexus. He initially opposed Hank because he thought the man had ulterior motives, but after realizing this was untrue, he joined forces with Deimos and Sanford.
Christoff is incredibly strong. Most of his power comes from his Halo, or Keystone Fragment, which can take advantage of Dissonance. He has the ability to fly through the air. Originally serving as the lead scientist for the Nexus Core at first, Christoff attempted to halt the Project when he learned of Phobos' sinister intentions. He completely destroyed the Science Tower while also discovering the Keystone Fragment. After defeating and killing Phobos, he thought the Project was finished, but it later reappeared.
Before M:PNC
Dr. Jebediah Christoff was one of many scientists working under Director Phobos' command, working alongside Dr. Hofnarr and Dr. Crackpot. At some point in time, Christoff created the Sleepwalker Program, a project meant to help people better themselves by quickly reliving another person's life events, but his pacific approach did not go alongside the Director's plans, and required some time until proper approval.
Some time afterwards, Dr. Christoff and Dr. Crackpot had a feud, where they would attempt to redirect the Mining Sector's S-3LF extracting activities, sending emails to the MERC workforce where they would contradict each other and where Christoff would coin Crackpot's Enmeshment Program "Plan Zed". Despite the bickering, S-3LF extracting operations were resumed and Crackpot's Enmeshment Program was continued alongside Christoff's Sleepwalker Program, despite Crackpot's project having horrible results.
Dr. Christoff was plotting the fall of Phobos after learning of how the director weaponized the Sleepwalker Program instead of following the Nexus Charter handed by the Employers. Before taking action against the director, he warned The Sheriff about his plans in a series of emails and meetings with Dr. Hofnarr, and told him that he will need to become the leader of the residents of Nexus City when the Director falls, trusting that the mattress salesman was trustworthy of such responsibility.
Madness: Project Nexus (Classic)
Normal Christoff, as a Scientist
Episode 1.5 is effectively the origin story of Jesus. Dr. Christoff used to be the chief scientist of Nevada's research fifteen years ago. He was in charge of a resurrective cloning project called Project Nexus, but something went horribly wrong with the experiments, and Dr. Christoff realized his research was being weaponized, so he defected from the project. He later enlisted the help of an old friend, the eccentric Dr. Hofnarr, whose high-level access granted Dr. Christoff entry into the Science Tower.
In the Science Tower, Dr. Christoff obtained his halo, an artifact which gave him the power to levitate, fire Nexus bolts that disintegrate weaker opponents and to drop projectiles that deal area damage around Dr. Christoff. In the Solarium, Dr. Christoff fought and killed Phobos, saying his catchphrase, "Good night, Phobos." Despite his victory over the Nexus, the narration stated that "The Savior's job is far from over."
This story explains the origin of Jebediah and his powers.
Jebus is unique in that he has different starting loadouts for each level of Episode 1.5. His starter weapons in 1.5-B Quarters are a Glock 20 and a Carbon Sword, his starting weapons in 1.5-C Muto Lab are a Glock 20 and an Iron Sword, his starting weapons in 1.5-D Chapel are an SMG2 and an Iron Sword, his starting weapons in 1.5-E Vaults are an MP5 and a L337 Sword, and his starting weapons in 1.5-F Solarium are a Colt Revolver and an Iron Sword.
In Arena Combat Mode, He can be hired for the player's team. Since the v1.8 update, he has a unique dodge animation identical to the one he uses after obtaining the halo in Story Mode though his halo is absent in Arena Combat Mode, but The-Swain stated that this was unintentional.
MADNESS: Project Nexus
An old screenshot of Dr. Christoff in MADNESS: Project Nexus
Looking no worse for wear thirty years later, Dr. Christoff is a playable character in MADNESS: Project Nexus.
He plays a lot differently from other characters. Dr. Christoff's dodge is replaced by flying a long distance away, his charge attack is replaced by charging up his dissonance power to unleash a powerful AoE attack, and he can also pick up weapons and items from afar. He fires NEXUS bolts instead of throwing grenades, which seek targets and can dematerialize opponents if the bolt kills them.
Seeking Asylum
After Hank sweeps through Dr. Hofnarr's office and doesn't find anything, Dr. Christoff floats down from an elevated platform above, after which he tells Hank that he won't find anything that will help him here, and then they fight.
After Hank defeats him, Christoff warns him that he won't gain anything from Project Nexus, to which Hank responds by saying that he doesn't want to gain anything from it, he's here to end the Project once and for all. Dr. Christoff then agrees to team up with Hank, and leads him to where Dr. Hofnarr is hiding.
Sleeper Labs
Dr. Christoff and Hank make their way to the Sleeper Labs, finding out that the Sleepwalkers and other experiments within had been set loose and finally encountering Dr. Hofnarr (Now known as Tricky). The duo tries to convince Tricky to help them with shutting down the Divergence Engine, but initially Tricky refuses, and instead he forces them to fight for their lives in a dangerous room full of traps, being antagonized by the asylum's patients, orderlies and Tricky's special honk zeds which fall into the arena.
Mid-way through the killing game, some Nexus Core drones descend into the arena, annoying Tricky and adding to the hazards within the arena. Christoff and Hank survive the onslaught, and Tricky isn't pleased with it, so he activates a laser wall which slowly advances towards Hank and Christoff who have nowhere to run. Tricky talks and taunts the duo, but just before the laser wall kills them, Nexus Core goons break into the facility, so Tricky, Hank and Christoff team up to defeat all the Nexus troops present, and Tricky tells them where to find the Divergence Engine Keys required to operate the Divergence Engine.
Deep Storage
After Tricky leads them to the Nexus facility with the divergence keys, he leaves them, and Hank and Dr. Christoff continue inside the facility. After making their way through lots of Nexus goons, Unfinished Mags and other experiments, they finally reach the room with the two Divergence Keys. Christoff uses his powers to store the keys in some sort of a pocket dimension. With each key they take, an Unfinished Mag comes out of it's chamber.
Just as they're about to get out, a third chamber opens, revealing Project Gestalt. Hank thinks he can take him, however Christoff warns him about Gestalt's power, and they decide to run away instead. Moments before they go down the elevator to the Mining Sector, Project Gestalt catches up to them, stopping Christoff and Hank from escaping. They fight Project Gestalt and he falls to the Mining Sector (killing Dr. Crackpot after his fight with Sanford and Deimos in the stage Chasms) after almost being crushed by the elevator's hydraulic press and falling down because the elevator collapsed from his weight.
Science Tower
After acquiring the Divergence keys, Dr. Christoff and Hank meet up with Deimos and Sanford.
While Hank, Deimos and Sanford enter the Science Tower, Dr. Christoff scouts ahead for possible obstacles on their way to the top.
Shakedown
Dr. Christoff and Deimos are tasked with activating the bridge, so Hank and Sanford can progress up the tower and disable it's defense systems. On their way there, they encounter Project Gestalt again and are forced to run, until Gestalt starts running too fast and falls out of a big window.
Christoff and Deimos activate the bridge, and then try to regroup with Hank and Sanford on a higher floor, however they're stopped by the Hive and forced to fight it.
Appearance
Dr. Christoff wears a white scientist labcoat with belts and a bandaged-up body. On his head, he has the iconic Nexus Artifact, also known as the Halo. On his face he has a pair of sunglasses. His skin is also darker than that of a normal grunt.
His alternate outfit gives him a metal plate on the torso, similar to the one he has in Madness Combat 7: Consternation and Madness Combat 8: Inundation, but here it's colored brown.
Personality
Christoff is a bit egotistical and appears to have a messiah complex, thinking that his research and himself hold the key to saving all of Nevada. He believes that no matter what he does, he is always in the right because the goals outweigh any means. He also has a serious demeanor and uses formal language. Hank's impulsive violence, in his opinion, runs directly counter to everything Christoff stands for, so he has a deep mistrust of him.
Abilities
Christoff has supernatural abilities granted by the halo. He is one of the most dangerous individuals in Nevada because he uses this to his advantage.
Christoff has the ability to fire Dissonance bolts from his hands and eyes, causing the target to crumble. However, it appears that the Keystone Fragment contains their S3LFs. His charge attack causes him to levitate into the air before unleashing a powerful dissonance wave that causes everyone in his vicinity to disappear. He is also capable of telekinesis. He can easily pick up and move anything from a distance as seen in Madness Combat and MADNESS: Project Nexus. He has the ability to levitate and rip people apart and smash them against objects or dead bodies.
This ability is not demonstrated in MADNESS: Project Nexus or Madness Project Nexus Classic, but he has the ability to transform people into Zeds. They appear to be partially sentient in Madness Combat and obey Christoff. He can also conjure up the Binary Sword from thin air, as seen in Madness Combat 3.
Dr. Jebediah Christoff's model in MADNESS: Project Nexus
Dr. Christoff is a playable character in MADNESS: Project Nexus. After an initial misunderstanding with Hank (culminating in a boss fight), Christoff and Hank team up to destroy the Science Tower once and for all. Along the way they also join forces with Dr. Hofnarr, however reluctantly.