+Electronic Arts (EA) shapes the digital playground, a titan in [Video Games](/wiki/video_games). Since 1982, it crafts immersive experiences, from sports simulations to vast [Game Worlds](/wiki/game_worlds), connecting players worldwide.
+## See also
+- [Game Studio](/wiki/game_studio)
+- [Gaming Industry](/wiki/gaming_industry)
+- [Digital Entertainment](/wiki/digital_entertainment)
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