-- [Animation Software](/wiki/animation_software)
-- [Interactive Media](/wiki/interactive_media)
+## Rise and Dominance
+Originating as FutureSplash Animator and later acquired by Macromedia, the technology became known as Macromedia Flash. Its widespread adoption was fueled by the [Adobe Flash Player](/wiki/adobe_flash_player) browser plugin, which became a near-universal standard for displaying interactive content and animated media on the web. Flash allowed developers to create rich, interactive experiences, [Web Games](/wiki/web_games), and cartoons that could run directly in a web browser without complex coding or proprietary software installations. This made it the go-to platform for early [YouTube](/wiki/youtube) content and independent animators, leading to a boom in [Online Animation](/wiki/online_animation) and [Interactive Media](/wiki/interactive_media).
+## Decline and Legacy
+Despite its dominance, Flash began to face challenges. Concerns over [Security](/wiki/security) vulnerabilities, high CPU usage, and battery drain on mobile devices mounted. Apple's decision to exclude Flash Player from its iOS devices in 2010 was a major turning point, advocating for open web standards like [HTML5](/wiki/html5) for multimedia content. As browsers began to phase out plugin support and open web technologies matured, Flash's prevalence diminished. Adobe announced the end-of-life for Flash Player in 2017, officially ceasing support and distribution at the end of 2020. Despite its obsolescence, Flash's impact on web culture, digital art, and the history of animation remains significant, with many classic works being preserved or converted to modern formats.
+## Notable Creations
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