+The Fragment Shader is a vital program on the [GPU](/wiki/GPU), determining the final color, depth, and other properties for each potential [Pixel](/wiki/Pixel) drawn to the screen. It breathes life into rendered geometry, making the visual output vibrant and detailed.
+## See also
+- [Vertex Shader](/wiki/Vertex_Shader)
+- [Shader](/wiki/Shader)
+- [Rendering](/wiki/Rendering)
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