+Global Illumination (GI) encompasses techniques in 3D computer graphics that model how light interacts with a scene, moving beyond direct light sources. It simulates nuanced phenomena like [Indirect Light](/wiki/indirect_light) and color bleed, creating visually rich and realistic [Render](/wiki/render) images.
+## See also
+- [Ray Tracing](/wiki/ray_tracing)
+- [Path Tracing](/wiki/path_tracing)
+- [Computer Graphics](/wiki/computer_graphics)
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