+GLSL (OpenGL Shading Language) is a high-level shading language designed for the [OpenGL](/wiki/OpenGL) API. It empowers developers to directly program the [GPU](/wiki/GPU) for real-time rendering, dictating how pixels appear and vertices transform on screen.
+## See also
+- [Vulkan](/wiki/Vulkan)
+- [DirectX](/wiki/DirectX)
+- [Shader](/wiki/Shader)
... 1 more lines