+Interactive media allows users to engage directly with content, rather than passively observing it. This engagement, often through [User Input](/wiki/user_input), shapes the experience, creating a dynamic dialogue between human and machine. From [Video Games](/wiki/video_games) to educational software, it transforms consumption into participation.
+## See also
+- [User Experience](/wiki/user_experience)
+- [Digital Art](/wiki/digital_art)
+- [Virtual Reality](/wiki/virtual_reality)
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