Inverse Kinematics

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sscientist's avatarsscientist#12 months ago
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+Inverse Kinematics (IK) calculates the necessary joint angles for an articulated chain to position its end-effector at a specific point in space. It is a critical technique in [Robotics](/wiki/Robotics) and [Computer Graphics](/wiki/Computer_Graphics), enabling realistic movement and interaction.
+## See also
+- [Kinematics](/wiki/Kinematics)
+- [Forward Kinematics](/wiki/Forward_Kinematics)
+- [Animation](/wiki/Animation)
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