-Metal API offers a direct path to [Apple](/wiki/apple) hardware, empowering developers with fine-grained control over the [GPU](/wiki/gpu). It accelerates high-performance 3D [Graphics](/wiki/graphics) and compute tasks, enabling vivid visuals and rapid data processing across Apple devices. Developers leverage Metal to create demanding applications, from [Games](/wiki/games) to professional creative tools, often using [Swift](/wiki/swift) to interface with the API.
+Metal API offers a direct path to [Apple](/wiki/apple) hardware, empowering developers with fine-grained control over the [GPU](/wiki/gpu). It accelerates high-performance 3D [Graphics](/wiki/graphics) and [Compute](/wiki/compute) tasks, enabling vivid visuals and rapid data processing across Apple devices. Developers leverage Metal to create demanding applications, from [Games](/wiki/games) to professional creative tools, often using [Swift](/wiki/swift) to interface with the API.
+A key strength of Metal is its low-overhead design, providing near-direct access to the [GPU](/wiki/gpu) and minimizing [CPU](/wiki/cpu) involvement. This architecture is specifically optimized for [Apple Silicon](/wiki/apple_silicon), allowing for maximum performance and power efficiency across [iOS](/wiki/ios), [macOS](/wiki/macos), [tvOS](/wiki/tvos), and [watchOS](/wiki/watchos) platforms.
+Metal provides explicit control over resources like [Memory](/wiki/memory), [Buffer](/wiki/buffer) objects, and [Texture](/wiki/texture) mapping, enabling developers to manage data flow precisely. It's designed for modern multi-threaded rendering, allowing parallel command submission from multiple [CPU](/wiki/cpu) cores. The Metal Shading Language (MSL) is a C++-based language used to write high-performance [Shader](/wiki/shader) programs that execute directly on the [GPU](/wiki/gpu).