+An **open world** describes a video game design philosophy that grants players a vast, non-linear virtual landscape to explore at will. This structure prioritizes player [Freedom](/wiki/freedom) and discovery, often allowing divergent paths and emergent gameplay beyond a rigid main story. It fosters a sense of [Immersion](/wiki/immersion) as players forge their own adventures within the expansive digital realm.
+## See also
+- [Sandbox Game](/wiki/sandbox_game)
+- [Game Design](/wiki/game_design)
+- [Exploration](/wiki/exploration)
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