+Procedural generation is the algorithmic creation of data, rather than manual design. This technique allows for the generation of vast and unique content, like dynamic environments in [Video Games](/wiki/video_games) or intricate patterns, often guided by a set of [Algorithms](/wiki/algorithms).
+## See also
+- [Generative Art](/wiki/generative_art)
+- [Game Design](/wiki/game_design)
+- [Randomness](/wiki/randomness)
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